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Engineer Engineering

Location:
San Rafael, CA
Posted:
October 20, 2014

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Resume:

Peter Buettner

* ****** ***** *****: +1-415-***-****

San Rafael, CA 94901 email: acgfxq@r.postjobfree.com

OBJECTIVE

Results-driven executive with extensive hands-on engineering, operations, and general business experience is

looking for new opportunities in the mobile space. Proven leader in cross-platform mobile development (products,

frameworks, infrastructure, etc.).

SUMMARY

• Executive with proven business leadership skills and a strong innovation background

• Over 10 years experience managing engineering teams both on and off-shore, leading complex technical

projects, R&D, developing and testing software

• Business expertise in games, mobile, consumer electronics, web, and automotive markets

• Proven ability to successfully build, lead, and motivate engineering teams, meet deadlines, clearly define

requirements, establish predictable and reliable engineering practices

• Successful track record of leading projects through the entire product life cycle within budget and on schedule,

including managing multiple projects simultaneously

SKILLS

• Executive-level management, including leading cross-functional teams, financial responsibilities, and customer

interaction

• People management, excellent hiring track record

• Software project management

• Excellent written and verbal communication skills

• Technologies and Platforms (hands-on and managed): C/C++, Java, iOS, Android, Unity, LAMP stack, PHP,

Flash, Action Script, and many others

PROFESSIONAL EXPERIENCE

Zynga, San Francisco: February 2011 – August 2014

Senior Engineering Director and Game Studio COO

• Breaking new ground in the mobile game development sector on iOS, Android, and Kindle

• Leading a distributed engineering organization

• Managing extremely fast moving engineering teams, hiring for exponential growth

• Mentoring aspiring engineering leaders

• Member of Zynga’s Development Council

• COO responsibilities include hiring for all functional groups, finances (P&L), personnel issues

• Due-diligence and on-boarding of acquisitions

• Games developed and shipped: FarmVille2: Country Escape, CastleVille Legends, Dream Zoo

• Games maintained: CityVille, Casino Slots (Hit it Rich, Riches of Olympus, Duck Dynasty, etc.), Treasure Isle

Sony/Gracenote (Gracenote was acquired by Sony in 2008), Emeryville: 2006 – 2011

Director, Client Software Systems

• Led Gracenote’s largest engineering team, managed explosive growth from 10 to over 50 software

development, QA, and production engineers both on and off-shore over 3 years

• Managed design, development, and production of Gracenote’s award-winning digital media recognition and

content delivery software

• Worked cross-functionally with DB and server development teams, product management, and customer

support

• SDKs developed by my team were targeting PC, mobile, automotive, consumer electronic, and embedded

platforms

• Took over a group of individual contributors in startup mode, put processes in place and mentored individuals

to form a team that reliably delivered on target

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PeterBuettnerResume6.2.doc

Resume: Peter Buettner acgfxq@r.postjobfree.com

Dolby Laboratories, San Francisco: 1995 –2006

Senior Manager/Senior Project Engineer, Technology Development Group: 2001 –2006

• Managed staff of 15 software development and software quality engineers, started Technology Development Group

with 2 others and helped grow the team from 3 to 20 members

• Hired, trained, mentored, and successfully retained highly skilled software engineers

• Built up software QA group from scratch

• Responsible for $2M budget

• Accountable project lead for Dolby’s automotive program, enabling Dolby to bring discrete surround sound to the

automotive environment for the first time

o Meeting established deadlines made it possible for Dolby to land design wins with high-profile car

manufacturers such as BMW and Volvo

o Responsible for technical requirements, software design, ensuring cross-platform compatibility, portability,

and testability; liaison with other groups involved in the project, including Research, Marketing, etc.

• Successfully lead mission-critical projects such as Dolby Digital Consumer Encoder 5.1 (Sony DVD Handycam), a

very low bitrate version of Dolby AAC (Radio@AOL), and designed an API to enable Dolby PRO-Logic II for

gaming platforms (Sony PlayStation)

• Team lead for Dolby’s Continuous Improvement Council (CIC), a company-wide effort to improve cross-

departmental work processes

Project Engineer, R&D: 1996 –2001

Project Leadership

• Project and team lead for Dolby’s Advanced Audio Coder (AAC) project which was adopted by Apple for its

iPod and iTunes music service

• Successfully lead a team of 3 software engineers to design a complex, yet user-friendly test system for Dolby

Digital Consumer Encoder. This test system was designed for use by Dolby’s customers to verify

compatibility on multiple DSP platforms

Software Quality

• Responsible for Quality Assurance on multiple projects such as “Dolby E”, an audio coding system for the

professional broadcast market (see “Awards” section below)

• Created test plans, designed test cases, wrote test scripts, and generated test data

Software Development

• Designed and implemented a system to process and exchange metadata between Dolby E and Dolby Digital

products. Created transmission protocol and implemented system on Motorola DSP56301 platform.

• Optimized Dolby Digital Professional Encoder algorithm (MIPS and memory optimizations) on Motorola

DSP56K platform. Enabled encoder to run on 2 instead of 3 DSPs.

Continuous Improvement

• Led a company-wide cross-departmental team of software engineers in an effort to improve software

development processes at Dolby (See “Awards” section below)

• Team developed a set of software development guidelines and best practices

• Specified, procured, and implemented software configuration management (Perforce) and bug tracking

(DevTrack) systems for company-wide use

Software Design Engineer, Communications Products Group: 1995 –1996

Designed, implemented, and tested real-time operating system as well as Dolby Digital, AC-2, and MPEG-1 Layer

2 algorithms for Dolby FAX system on Motorola DSP56002 platform.

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PeterBuettnerResume6.2.doc

Resume: Peter Buettner acgfxq@r.postjobfree.com

EDUCATION

University of Mannheim, Mannheim, Germany

B.S. in Electrical Engineering (EE) and M.S. in Computer Sciences (CS)

Master’s Thesis: “Implementation of a MPEG-1 Layer 2 Decoder”

Continued Education

Numerous management (AMA MBA course, Dolby Management Certification Program, etc.), leadership, people

skills, project management and technical classes.

PUBLICATIONS

IEEE International Conference on Consumer Electronics, Los Angeles 2001:

“Design and Implementation of AAC Decoders”

Audio Engineering Society (AES) Convention, San Francisco, 1998:

“Testing and Verifying Low Bit-Rate Encoder Implementations”

AWARDS

Emmy Award for “Outstanding achievement in engineering development of Dolby E”, 2005

Dolby President’s Award for successfully leading Dolby’s Software Quality Workgroup (SQWG), a company-wide

initiative to standardize software development processes, 2000

COMMUNITY SERVICE

President of the Board, German School of San Francisco, since 2000

Sailing Education Adventures, volunteer skipper since 2009

LANGUAGES

Fluent in English and German, proficient in Spanish and French.

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PeterBuettnerResume6.2.doc



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