JULIO TORRES
** ********* **** ( Berkeley Ca. ***05
510-***-**** ( acgbp4@r.postjobfree.com
VICE PRESIDENT OF PRODUCTION ( EXECUTIVE PRODUCER
Multi-award-winning executive with history driving development of global
models of excellence in entertainment spanning from small games to AAA
products, industry-leading franchises, and blockbuster multimedia events.
. Create and transform ideas into top tier realities, spearheading
strategic visions and roadmaps to success.
. Dominate competitors in aggressive markets, innovating state-of-the-art
concepts, features, and capabilities.
. Tackle obstacles and challenges, devising precise solutions,
alternatives, and resource allocations.
. Save time, energy, and costs, designing unique development tools and
project management methodologies.
. Build, mentor, and lead best-in-class teams, inspiring ingenuity to
continually push boundaries of possibilities.
AAA Products ( UX Design ( Vision & Concept Development ( Quality Control (
Web Design ( P&L
Risk Analysis ( Project Scoping ( IP Evaluations ( Agile / Waterfall (
Social Media ( Complex Problem Solving
Cross Team Building & Mentoring ( Music ( Media & Public Relations (
Multimedia Events ( MAC / Win
PROFESSIONAL EXPERIENCE
BlueGiant Interactive, Hyderabad India ( 2011 - current
Mid-sized Start-up Company focused on RTS titles and mobile games, mobile
F2P games, AAA IP's and new IP's for multi-platforms.
VP of Production
Key consultant and executive for "Tryst", and 3 unannounced iOS and Android
game titles. Created a QA process and implemented it in the product road
map. Oversaw and improved on production practices. Created, clarified and
solidified key design pillars. Key contributor to the UX design and user
experience for MAC, PC's and hand held devices. Communication hub for cross
discipline teams. Created Marketing/Publishing plans. Set-up an outsourcing
pipeline. Created and outlined new game concepts and pitches for new IP.
Released F2P games for iOS and Android specific to the Indian Culture.
(I.E. Chotah Bheem)
Fearless Studios, Mill Valley, California ( 2010 - 2011
Start-up Company focused on AAA products for multi-platform games.
VP of Production
Key contributor for the creation and production of prototypes, user
experience and demos used to pitch large scale publishers and developers.
Senior member of the due diligence committee. Result: Fearless was bought
by Kabam.
LUCASARTS, San Francisco, California ( 1998 - 2010
Multimedia company privately owned by George Lucas focused on AAA high-
budget projects and renowned works of art in all entertainment forums.
Executive Producer & Project Lead
Oversaw and mobilized all aspects of creative vision and development for
multiple concurrent large-scale projects. Managed, coached, and directed
~12 direct reports at all levels; included UX Design, Quality Control,
Front End Engineering, Core Engineering, Audio, Production, Art, and
Gameplay Design. Managed and supervised project teams of +100 people.
Oversaw, and provided project direction, input, and prioritizations.
Developed team building activities and social events to galvanize team
unity. Interfaced with, updated, and strategized support and continuous
improvements for all departments with executive colleagues. Created
enhanced new processes with focus on on-screen deliverables. Helped team
leaders with any complex issues. Tested and provided feedback on company
and competitor games. Coordinated with QA, PR and Marketing personnel on
strategies and new initiatives. Served as primary liaison with 1st parties
such as Microsoft and Sony, and 3rd party developers.
Link to Sample Content:
The Force Unleashed II ( The Force Unleashed I: Ultimate Sith Edition
( TFU Vanity Fair ( Star Wars Galaxies
JULIO TORRES ( Page 2 ( acgbp4@r.postjobfree.com
(LUCASARTS, Executive Producer & Project Lead, cont.)
Achievements:
. Championed Quality Control processes, communication and cross discipline
collaboration within the internal studio, as well as created and drove
cross studio and international efforts to release large scale AAA
products on time, on budget and with the best possible quality.
. Senior key contributor to Star Wars franchise (s) including 17 titles for
online, PC, MAC, Nintendo 64, Dreamcast, Xbox, hand held, PS3, and Xbox
360. Short and long-term strategic planning, storytelling, episodic
content, revolutionary and evolutionary play with major focus on user
experience.
. Achieved 100% success rate on all projects under my leadership: on-time,
on budget, and to studio quality objectives.
. Championed the UX Design focused on a wide range of audiences.
Consistently iterated on usability, created and implemented processes and
tests to improve development efforts.
. Main communication hub between complex cross discipline efforts, assured
clarity and consistent milestone deliveries on a solid cadence.
. Produced and/or co-produced multiple 1st-of-their-kind franchises such as
Star Wars Galaxies: An Empire Divided, Star Wars: Knights of the Old
Republic, and Star Wars: The Force Unleashed.
. Leader, "publishing producer", and studio wide central communications hub
for small, medium and/or large budgeted flagship titles privy to multi-
media treatment (I.E. multi-platform digital distribution, web content,
TV spots, trailers, comics, novelizations, toys and many other licensing
deals)
. Consistently raised the bar on Product Development, QA, PR and
Publishing.
. Senior member of the "due diligence committee" designed to evaluate and
contract 3rd party studios for the development of Star Wars titles: "The
Old Republic" (Bioware), "The Force Unleashed" franchise (Krome Studios,
n-Space, Aspyr, LucasArts Singapore)
Key Enhancements:
. Transformed a complex production process and core user experience (UX),
into a streamlined production line using Agile and Waterfall
methodologies. Applied strong team work techniques promoting
collaborative effort and smart iteration.
. Played pivotal role in transforming The Force Unleashed into the largest
and most lucrative worldwide Star Wars multimedia event in LucasArts'
history including multi-platform digital game (s), figures, comics,
novels, toys, and collector's editions etc.
. Eliminated ~$300K per quarter in costs while increasing artists'
productivity by 25%, developing innovative tools for rapid and effective
iteration.
. Elevated the importance of QA directly managing QA teams, improving
processes, cross discipline communications. Created a culture where QA
became an integral part of the studio, and a positive contributor in all
development efforts.
. Created the first-of-its-kind QA process at LucasArts that included both
internal and international QA resources. In-sourcing and outsourcing
allowing team (s) to work effectively 24 hours a day, while installing a
"life-work-balance" concept and execution in the studio.
. Created and implemented a studio wide "best practices due diligence
platform" to use for contracting 3rd party developers.
. Instilled a "rapid prototype" mentality that helped quickly evaluate and
wisely choose the best possible features to support our key pillars.
. Accelerated development time, evaluating and hiring 3rd party turn-key
solutions. (Effectively outsourced where ever necessary).
Awards & Honors:
. Earned solid reputation in LucasArts and industry for consistently
releasing major money-making titles, and for high-impact leadership style
which enabled employees to continually grow and be challenged.
JULIO TORRES ( Page 3 ( acgbp4@r.postjobfree.com
(LUCASARTS, Executive Producer & Project Lead, Awards and Honors cont.)
. Honored with 3 awards for excellence and successful franchise releases:
Jedi Knight Award, Ultimate Sith Award, and Jedi Forge Award.
EDUCATION
Music Theory
University of California at Berkeley, Berkeley, California
PROFESSIONAL DEVELOPMENT
Cross Discipline Leadership
Efficient Large-Medium-Small Team Management
Quality Control
Mentor
Pillar and Goal Setting Studio and Product
Large Scale PR and Marketing Presentations
Music Composition & Conducting
Classical Piano & Choral Performances
PROFESSIONAL AFFILIATION
LinkedIn https://www.linkedin.com/profile/view?id=2720466&trk=tab_pro
GAME TITLES
Tryst (Online PC) - Chotah Bheem (iOS and Android)
Star Wars: The Force Unleashed (PS3, Xbox 360, PS2, PSP, Nintendo DS)
Star Wars: The Force Unleashed II (PS3 & Xbox 360)
Star Wars: The Force Unleashed: Ultimate Sith Edition (PC and MAC)
Star Wars Galaxies: An Empire Divided + 6 expansions (Online PC)
Star Wars: Knights of the Old Republic (Xbox & PC)
Star Wars: Knights of the Old Republic II: The Sith Lords (PC & Xbox)
Star Wars: Best of PC - Star Wars Competition (PC)
Star Wars: X-Wing Alliance (Online PC)
Star Wars: Racer Ep. 1 (PC, Xbox, MAC and Dreamcast)
Star Wars: Episode 1 Obi-Wan's Adventures (Xbox)
Star Wars: Force Commander (PC)
Star Wars: Rogue Squadron 3D (Nintendo 64)
Star Wars: Jedi Knight (PC)
Pit Droids (Lucas Learning) (MAC - PC)
Monkey Island 2 (PC)
Grim Fandango (MAC and PC)
Insider's Guide (MAC and PC)
Behind the Magic (MAC and PC)
AWARDS
Jedi Knight Award
Ultimate Sith Award
Jedi Forge Award
***Bilingual fluency in English & Spanish***