Gregg Ricks
acfwx0@r.postjobfree.com
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CAREER SUMMARY & GOALS
I am a passionate and skilled communicator with over several years experience as a CG technical
artist in production studios with a solid foundation and background understanding of Graphic
Design Principles. An able to work autonomously or within a highly dynamic team environment.
Expertise includes pipeline and tools development for complex projects structured between
multiple studios, also art concept design creation. In-depth knowledge with regards to the quality
control of assets, and creation and also maintenance of the technical tools required to manage a
complex production asset tracking process utilized for any Motion Picture Film company or
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Graphic Design Studio.
EXPERIENCE
LucasFilm Animation, Senior Assistant Technical Director: Star Wars Detours
Television Project, September 2010 - May 2013
• Passionate and skilled communicator comfortable with talking tech and explaining
complex technical topics to non-technical people.
• Proven success leading/managing a technical projects.
• Established the structure of the Pre-Production Assets department for CG feature films.
• Created the workflow between Asset production pipeline tools development and support.
• Worked directly with the CG Supervisor to with regards to workflow and priorities.
• Acted as the liaison between the Engineering departments and the Production.
• Handled Packaging and receiving CG assets to and from external studio venders.
• Provided direct support to the Production Manager.
• Spearheaded the workflow that merged proprietary Lucas film software with shot based ILM
software.
• Assisted in creation of Pre-viz / 3d Story, Prop(s), Character(s), Vehicle(s), Environmental
Set Rig(s).
• Implemented the CG naming convention Protocol used for Asset production management.
• Supported CG storyboard team artists in trouble shooting production pipeline issues.
• Ensured all materials that left LAL Story animation department were consistent with Lucas
Film branding guidelines.
• Maintain/Managed an asset code library of ILM/LAL studio proprietary software.
• Created and maintained HTML/CSS internal company intranet site for "SWD" show, that's
purposes was to define the shows protocol standards. The site explained technical aspects of
the shows technical pipeline an listed best practices for model, rigging, and textured asset(s)
in the studios CG production pipeline.
LucasFilm Animation, Assistant Technical Director: Clone Wars Television Series
Season 2 & 3, April 2009 - August 2010
• Integrate programing languages such as Python into production workflow to help check-in
and expedite the delivery process of assets for the pre-visualization 3d-story production
pipeline.
• Provide well-written and detailed bug reports to ILM R&D team for proprietary software
PRE-VIZ.
• Interest in technology showed able to independently produce quality solutions on problems
of high complexity.
• Created Asset Quality Control and Management Protocol for Television Production.
• Generated CG turn-table Character, Prop, Environment Stills for Asset Over Seas
Deliveries.
• Created and used multiple production tools, preformed technical work in support of complex
lighting, camera layout, preformed High-Res renders, to ensure asset materials were prepared
at the highest level of quality required television and film broadcast.
• Created simple CG layout Rig(s) for sets, character, prop(s), vehicle(s).
• Rendered complex frames digital images using proprietary program. Retouched images as
required in Photoshop to fix any mistakes.
• Presented image work for feedback in reviews with production leads and directors.
• Ensured all materials that left LAL animation department were consistent with Lucas Film
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LucasFilm Animation, Technical Assistant: Clone Wars Television Series Season 1 / Clone
Wars Feature Film, April 2007 - March 2009
• Assisted CG Supervisor and Technical Directors with troubleshooting and dynamic problem
solving for layout, animation, lighting, and post-production workflows.
• Image/Media handling, including conversion, manipulation, quality control, and playback for
visual reviews.
• Render troubleshooting and queue management.
• Data management, including monitoring/cleanup of disk space usage, file transfer, and
quality assurance.
• Communicated between artists, production, and technical groups for the timely resolution of
any issues affecting production.
• Created CG turntable render for Character, Props an Environment assets.
• Filing asset log reports on incoming/outgoing assets for overseas production.
• Taking Screen Captures for Director's Notes.
• Exporting CG camera's for story scene setup.
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LucasFilm Animation, Production Assistant: Clone Wars Television Series Season 1 /
Clone Wars Feature Film, January 2006 - March 2007
• Scanned, cropped to size an labeled storyboard sequence panels for avid editorial editing.
• Generated thumbnails for asset management catalog system.
• Taking directors notes for animation approval dailies.
• Distributing updated script copy's to 3d Story Artist/Crew.
• Re-stocking/maintaining office supplies room.
• Taking Dinner orders, picking up and distributing Dinner orders.
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Sony Pictures, "Big Fish" (Feature Film), Oct 2003 - Dec 2003
Intern: Audio Post Production
• Taking Directors Notes.
• Filing/labeling ADR audio files into library with proper naming conventions.
• Taking Dinner orders, picking up and distributing Dinner orders.
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Short Film Projects:
Bed Bugs From Outer Space!
October 2011
• Short Live Action Film.
• On-set Production Assistant.
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In the Spring
March 2013
• Animation - Short - Drama
• Layout character Rigger.
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EDUCATION
Mt. Sierra College, Monrovia, CA
Bachelor of Science in Multimedia Design Technology
Graduated; June 2006
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Gnomon School of Visual Effects, Los Angeles, CA
Introduction to Rigging and Modeling Courses
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Software Knowledge
Photoshop, Maya, Mental Ray, Python, Adobe Illustrator, AfterEffects, Microsoft
Office, MS Power Point, MS Excel, Windows, GitHub, UNIX/Linux and OSX operating
systems
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