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Developer Computer

Location:
Easton, PA
Posted:
June 05, 2014

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Resume:

Lu Melian

**** ******* ***. #**

Hollywood, CA **028

acegeu@r.postjobfree.com ■ 908-***-****

lmelian.wix.com/lumelian

Computer Graphic (CG) Artist

● Expertise in designing and producing high tech 3D video games, concept art & computer generated illustrations.

● Proficient in creating and painting 3D textures, 3D lighting, and UV mapping skilled in hard surface modeling and

compositing working knowledge of organic and character modeling, sculpting, scripting & character rigging familiar

with animation creative artist with skills in drawing and painting.

● Excellent work ethic with the ability to manage time productively, meet tight deadlines, and prioritize multiple

projects able to plan and manage creative projects from initial concept through production.

Computer Skills: Proficient in PC & Mac operating systems as well as Autodesk Maya, 3d Studio Max, Mental Ray,

Adobe Photoshop, Adobe Illustrator, and Nuke knowledge of Final Cut Pro, Vray, BodyPaint 3d, Adobe Flash,

ZBrush, After Effects, InDesign, Motion, Cinema 4d, Softimage & Lightwave.

Education

FULL SAIL UNIVERSITY, Winter Park, FL

Bachelor of Science in Computer Animation, Sept. 2011

Relevant Coursework: 3D Foundation, Model Creation, Shading & Lighting, Character Design, 3D Animation,

Fundamentals of Animation, Fundamentals of Compositing, Advanced Compositing, Visual Effects, Production

Modeling, Scripting, Character Rigging, Character Animation, Animation Pre Production, Animation Production, Art

Creation for Games, Motion Capture, Software Technology, Portfolio Content Creation, and Demo Reel Creation.

Special Projects:

● Lighting, Texture, and Background Artist: Member of a five person team that designed lighting and textures for

various models, characters, and environments used Softimage to light scenes developed background plates using

Photoshop designed environment textures and applied to mesh.

● Created an online portfolio consisting of high quality models and textures, with a focus on shading and lighting:

www.lu melian.blogspot.com

NORTHAMPTON COMMUNITY COLLEGE, Bethlehem, PA

Associate of Applied Science in Communication Design, 2008

Experience

MARVIMATION, Irvine, CA

Texture Artist ■ Nov. 2011 – Feb. 2012

● Create eye catching, innovative texture art for a small, independent, non profit video game developer.

● Research and locate suitable high res textures add textures to 3D models for the production of video games.

G1M2, Foothill Ranch, CA

Freelance 3D Modeler ■ July 2008 – Aug.2009

● Performed 3D modeling for a video game manufacturer managed all phases of modeling projects from initial

planning through completion created eight models over a one year period.

● Modeled 3D video arcade machines for promotional purposes created low tech meshes designed textures in

Photoshop applied textures on the Mesh using Lightwave.

There Digital Sets, Venice, CA

Shading & Lighting Intern ■ Aug. 2012 – Oct. 2012

● Learned the basics of 3d studio max to light and texture the scene and to use Vray as a primary engine for

rendering and lighting.

● Worked on various in house projects to gain a better experience using 3d studio max and Maya.

● Responsible for making sure that the environment models were modeled in the real world scale so that the

lighting would be in a real world scale as well.

There Digital Sets, Venice, CA

Shading & Lighting Artist/Generalist ■ Oct. 2012 – Present

● Worked on different commercials, campaigns and feature films for various clients using Maya and 3ds Max

● Did some hard surface modeling in Maya and did lighting and texturing in 3ds Max

● Commercials: The Chew, Dark Knight Rises for Blu ray, Iron man 3 Hasbro, Summer By Bravo 2013

● Feature Film: Lucky Stiff

Milk Studios, Los Angeles, CA

Digital Intern ■ Oct. 2013 – Nov. 2013

● Helping out with the digital team by labeling equipment and sending out to various photographers

● Troubleshooting Printers, Lenses, Cameras to make sure they are up to date

● Archiving past photoshoots using excel to put on the archive folders

● Gathering the necessary equipment on what the photographers need for his or her shoot

References available upon request.



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