Post Job Free

Resume

Sign in

Project Manager Design

Location:
United States
Posted:
April 16, 2014

Contact this candidate

Resume:

Eric J. Ventura

***** ****** *****, ***** *******, CA 91350

818-***-**** acdp64@r.postjobfree.com

SKILLS

. Microsoft Office Suite (Word, Excel, Project,

PowePoint), HTML, XML, Visio, Adobe Photoshop, Bugzilla,

Jira, Base Camp, ActiveCollab, Sharepoint, InDesign

EXPERIENCE

5/12 - 9/13

8/10 - 11/11 Project Manager, Midnight Oil Creative, Burbank, CA

. Managed internal development and led collaboration of

creative, strategy, design, and development teams.

. Managed schedules, budgets, assets, internal/external

resources and overall project organization to ensure

requirements and project deliverables dates are clearly

communicated, understood and executed upon.

. Managed client expectations, ensured delivery of the

highest quality service, and solicited and acted on

client feedback.

. Assessed project issues and identified solutions to meet

client goals.

. Worked on multiple projects such as various websites, ad

banners, custom applications, and motion graphic videos.

Clients included NBCUniversal, Disney, Activision,

Starz, Deep Silver, and Warner Bros.

6/09 - 7/10 Full time DJ, Self Employed

. Explored being a full-time disc jockey during this

period.

4/06 - 5/09 Assoc. Producer, Walt Disney Internet Group -

International, North Hollywood, CA

. Produced multiple flash game titles for domestic and

international sites.

. Managed localization production of about 15 flash games

per quarter.

. Wrote functional specifications, design documents, RFPs,

and any initial copy needed for each game in

development.

4/02 - 4/06 Assist. Producer, Walt Disney Internet Group -

International, North Hollywood, CA

. Created production schedules for games in development.

. Managed the production and distribution of localized

versions of our subscription based sites for clients in

multiple international countries

. Set up and maintain production and localization

schedules for multiple international sites

. Managed and QA'd deliverables from external developers

for wireless games

8/99 - 3/02 Assist. Producer/HTML Integrator, Walt Disney Internet

Group, North Hollywood, CA

. Coordinated and managed the collection of content for

distribution deals.

. Set up and integrated HTML feeds/pages for distribution

deals.

. Coordinated updates and assets for Disney.com Homepage,

channel pages, and Go Kids pages on Go.com.

. Managed producers from all content areas to schedule

updates to their pages.

. Provided updates for homepages to team integrators.

. Ran weekly Iris meeting to schedule irises for the

homepage three weeks out.

. Integrated HTML homepages, channel pages, and global

pages.

1/98 - 8/99 QA Lead Tester/Infrastructure, Walt Disney Internet Group,

North Hollywood, CA

. Part of elite Infrastructure QA team responsible for

working closely with producers and engineers in

resolving technical issues for all Disney related

content and applications.

. Debugged and verified changes for the Disney website.

. Worked with producers and integrators to push new and

updated content between various servers.

7/96 - 12/97 Technical Tester, Disney Interactive, Glendale, CA

. Tested new Bug Tracking System (B.T.S.) database.

. Tested various Entertainment and Edutainment products on

a matrix of PCs and Macs.

. Attended and participated in bug meetings with testing

teams and production teams.

10/95 - 7/96 Game Designer, Mission Control Entertainment,

Burbank, CA

. Designed gameplay for "Cooper McQue Breaks Through," (PC-

Fall 97) produced for Dream Works Interactive.

. Wrote initial gameplay design for "Fishman & Pig" (PC),

original title under development.

. Worked with producers and engineers to design gameplay

and level design on various products in development.

1/95 - 10/95 Level Designer, Disney Interactive, Glendale, CA

. Designed and implemented level layouts for "Cold

Shadow". (Sega Genesis/PC)

. Provided design support for "Maui Mallard" (SNES),

developed by Eurocom. (Fall 96)

. Designed AI behavior and assisted in developing

character abilities for "Cold Shadow".

. Reviewed daily builds; worked with project teams and

testing staff to complete project.

. Participated in concept design sessions on various

projects in development.

EDUCATION Currently on hold from pursing a B.S. degree in

Computer Science.

REFERENCES Available upon request.



Contact this candidate