Timothy Ramage
***** ****** ****, ******** *****, California 91364
310-***-**** . acd8m8@r.postjobfree.com
Product Manager /Project Manager
Goal-oriented and accomplished project/product manager with extensive
Product Development Life Cycle (PDLC) experience successfully orchestrating
delivery of multimillion-dollar, cross-platform products from initial
concept phase through shipment. Cultivate cross-functional team
relationships with internal and external stakeholders. Mentor and motivate
staff to ensure alignment with product vision, brand identity, audience
expectations, and contractual requirements. Committed to exceeding
expectations. Scrum Certified Product Owner.
Areas of Expertise:
Budget Planning / Administration Life Cycle Project/Product
Cross-Functional Team Leadership Management
Mentoring / Coaching / Training Scrum/Agile/Waterfall
Brand Integrity / Brand Alignment Strategic Partnerships & Alliances
Media Relations / Promotions
Professional Experience
D3Publisher of America, Los Angeles, CA-Publisher and distributor of kid's
licensed & original video game titles across multiple platforms
Executive Producer, 1/2008 - 11/2013
Oversee delivery of world-class licensed and niche video game titles on
time and in budget from initial concept through shipping. Forge cross-
functional relationships, lead and drive collaboration of producers,
developers, marketing, PR, sales, licensors, vendors, and media; define
and manage adherence to vision, strategy, project timeline, milestones,
budgets, and payment. Continually evaluate market to identify new product
and partnership opportunities. Evaluate development and licensing
contracts, as well as game design documentation.
Key Achievements:
. Notable titles: Marvel Puzzle Quest, Adventure Time, Victorious,
Puzzle Quest, Ben 10, Earth Defense Force: Insect Armageddon, iCarly,
Bangai-O HD: Missile Fury and Despicable Me.
. Successfully led cross-functional teams of 10-60 people to deliver 20
software titles across 45 SKUS in a four-year period; budgets: 500K-
7MM; achieved near 100% on-time/in-budget shipping under tight
schedules of five to 12 months.
. Mentor top-performing team of Producers and foster communication with
all stakeholders encouraging individual contributions.
. Provided effective training on milestone evaluation, first-party
software submissions, QA process management, licensor management, VO
recording management, product demonstration / presentation, and on- &
off-camera media interviews.
. Identified and implemented streamlined milestone and vendor payment
process.
Vivendi Games / Sierra, Los Angeles, CA-Publisher and distributor of kid's
licensed & original video game titles across multiple platforms
Senior Producer 4/2005-12/2007
Producer 10/2003-4/2005
Associate Producer, 4/2003 - 10/2003
In a series of increasingly responsible roles, led video game production
from planning through shipping for titles across all major platforms.
Partnered with developers to create product vision and define milestones
based on timeframe, quality standards, and budgets. Liaised with internal
and external stakeholders, including developers, licensors, media,
marketing / PR, and sales team; directed group of cross-functional senior
managers and assistant / associate producers.
Key Achievements:
. Notable titles: The Simpsons Hit and Run, Eragon, Ground Control 2:
Operation Exodus, Spiderwick Chronicles, and Geometry Wars Galaxy.
. Consistently met budget and schedule requirements while driving
consensus and forging collaboration to maintain alignment with overall
product vision.
. Successfully managed cross-functional teams of 10-75 people to deliver
5 major software products across 25 SKUS; budgets: 10MM-20MM; achieved
100% on-time/in-budget shipping.
. Distinguished as product spokesperson interfacing with media and
general public to promote new titles and generate market interest.
Fox Interactive (A Division of 20th Century Fox), Los Angeles, CA-
Publisher and distributor of 20th Century Fox-licensed & original video
game titles across multiple platforms
Associate Producer, 10/2000 - 3/2003
Worked closely with Producer to shepherd product from development through
delivery. Reviewed and evaluated game design and milestones; managed
submissions to Sony, Microsoft, and Nintendo, including concept, pre-
certification, and certification. Communicated with QA and developer for
bug prioritization / resolution to meet quality and shipping expectations.
Provided marketing with promotional and press material. Wrote user manuals
and readme files.
Key Achievements:
. Notable titles: The Simpsons Skateboarding, World's Scariest Police
Chases, Buffy the Vampire Slayer, and Fox Sports NBA Championship
Basketball.
. Demonstrated commitment to meeting all deadlines, quality, and brand
standards by stepping up to take on additional responsibilities.
. Wrote VO scripts for World's Scariest Police Chase and directed voice
talent.
. Initially recruited as QA Lead ('98 -'00).
~ Earlier experience as QA Tester with Fox Interactive & Virgin
Interactive. ~
Technical Proficiencies
Software: MS Office, Excel, Visio, Project, PowerPoint, Photoshop
Education & Credentials
Bachelor of Arts in Communications, Major in Broadcast Journalism
Vanguard University (Formerly Southern California College), Costa Mesa, CA
Certified Scrum Product Owner (CSPO) Scrum Alliance
Member, Academy of Interactive Arts & Sciences 2011-12 Sports Game of the
Year Peer Panel Leader; 2012 Indie Games Challenge & Downloadable of the
Year Peer Panelist, 2008-2010 Sports Game of the Year Peer Panelist