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Software Years Experience

Location:
College Park, MD
Posted:
February 05, 2013

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Resume:

ANDREW LOONEYPO Box *** * College Park, MD * ***** * (301) abqm3x@r.postjobfree.com://www.wunderland.com/AndyOBJECTIVE

I am not currently seeking employment, but this is the most

recent version of the resume I'd be using if I were.EXPERIENCE OVERVIEW

I have over 10 years experience in the field of software engineering.

My experience ranges from video games to on-orbit spacecraft software.

My primary expertise is with C and C++, though I've also worked

with HTML, Java, Pascal, Basic, and FORTRAN. Systems experience

includes UNIX, 3DO, VxWorks, Sony Playstation, Macintosh, 80386

embedded systems work, and the PDOS real-time operating system.

I am known for writing highly readable code; my former boss Lawrence

Schick once described the Icebreaker source code as "the

most well documented code I've ever seen in my 13 years in the

computer game industry." I am also a game designer, writer,

photographer, and cartoonist.EMPLOYMENT HISTORY

Looney Laboratories (1996-Present): As the creative

director for Looney Labs, a new product development studio, I

designed and drew the artwork for a series of gift products, ranging

from an intricately detailed calendar T-shirt to family games

including Fluxx, Aquarius, and Proton. I also built and continue

to maintain an extensive, content-rich website (www.wunderland.com),

complete with an internet storefront and a weekly webzine.

TSI TelSys (1996-1998): I spent two years working as

a free-lance consultant on various part-time, short term projects

at TSI TelSys, doing embedded systems programming for their vxWorks-based

telemetry workstations, as well as some graphical applications

work in Java.

Magnet Interactive Studios (1994 - 1996): In addition

to creating the video game Icebreaker and serving as its game

designer, I wrote virtually all of the software for the original

3DO version by myself (excluding only some ancillary functions),

amounting to roughly 20,000 lines of code in C++. I later provided

technical assistance for the Windows and Macintosh porting efforts.

(After Icebreaker, I became the game designer for Incredible Idiots

in Space, until that project was shelved.)

NASA/Goddard, Flight Software Systems Branch (1991 - 1994):

In the flight software group at Goddard Space Flight Center, I

played a key role in the design, development, testing, and documentation

of the bootstrap flight software for the Coprocessor, a new 30836-based

flight computer which was installed on the Hubble Space Telescope

during the first servicing mission in December 1993.

NASA/Goddard, Microelectronics Systems Branch (1986 - 1991):

At Code 521, not only did I meet my wife Kristin, I also played

a key role in the design and development of new software for use

in telemetry data systems, which are used to transmit data between

the ground and different orbiting spacecraft. Efforts included

the design, implementation, testing, and documentation of numerous

projects, starting with basic TCP/IP networking capability, followed

by file transfer utilities, SCSI device drivers, a multi-system

8mm tape drive backup system, and an X-windows based remote user

interface system.EDUCATION

I have a B.S. degree in computer science from the University

of Maryland at College Park. I graduated in 1986 with a 3.1 GPA.

Please email

me for a copy of my Employment FAQ (including desired salary,

availability, and references).



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