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Project Quality Assurance

Location:
Centre, PA
Posted:
February 19, 2013

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Toru

Fujimoto

EDUCATION:

Doctor of Philosophy, Instructional Systems

The Pennsylvania State University, Fall. 2010

Doctoral dissertation title: Story-Based Pedagogical Agents: A

Scaffolding Design Approach for the Process of Historical Inquiry

in a Web-Based Self-Learning Environment. (Dissertation advisor:

Dr. Brian K. Smith)

Bachelor of Arts, Environmental Information

(Concentration on survey research design)

Keio University, Japan. Department of Environmental Information,

1997

WORK EXPERIENCE:

April 2010 - Current Chief

Researcher, The Academia-Industry Collaboration Initiative

Nonprofit Organization (Tokyo, Japan)

October 2007- Current Visiting Scholar,

Art

Research

Center,

Ritsumeikan

University.

June 2004- July 2006 Intern, Minitab Inc.

Working as an language consultant and

software tester for quality assurance department

October 2003- May 2004 Graduate Assistant for Technology

Integration Certificate for K-12 Educators of Tomorrow (TICKET)

Program,

Penn

State

University

Worked as an administration staff for

the certificate program for K-12 teachers in

Pennsylvania

July-October 2003 Contract researcher, Mitsubishi

Research Institute Inc.,

Japan

Researched on Management of Technology

education in the United States

contracted with one of the major think tank company in Japan

Sep. 2000-May. 2002 Business Project Planner,

Coordinator of Educational Programs,

Department of Academic Enterprise, Keio Academic Enterprise Inc.

Co-designed the school s operation

system, promoted programs and negotiated with people involved as

assistant for the vice president. In charge of the educational

consultation project for local government.

Oct. 1999-May 2000 Web site content

Planner, Rich Pictures Inc.

Launched a community web site for

working women and young mothers. Designed an internet survey

service

Apr. 1997-Sep. 1999 Business

Planning Staff, Nagase Brothers Inc.

In charge of scheduling and organizing

satellite TV programs for two years. Improved efficiency of

operation. Co-produced an English study TV program aimed for high

school to adult students.

PUBLICATIONS:

Marc Prensky, Fujimoto, T. (2009). Digital

Game-Based Learning (Japanese translation). Tokyo Denki University Press:

Tokyo, Japan.

Smith, B. K., Sharma, P., Lim, K. Y., Akilli,

G. K., Kim, K., Fujimoto, T., & Hooper, P. (2008). Finding meaning

in online, very-large scale conversation. In B. J. Jansen, A.

Spink & I. Taksa (Eds.), Handbook of Research on Web Log Analysis

(p. 307-328). Hershey, PA: IGI.

Fujimoto. T. (2008). The status of serious

games in the U.S. and Europe. The Serious Games Research Report.

(ch.4-1, 4-2, 4-3). Japan Association of Digital Contents.

Fujimoto, T. (2008). The status of serious

games in the U.S. and Europe. The White Paper of the TV Game

Industry, (ch.05-9), Media Create: Tokyo, Japan.

Marc Prensky, Fujimoto, T. (2007). DON T

BOTHER ME, MOM I M LEARNING: How Computer and Video Games Are

Preparing Your Kids for Twenty-first Century Success - and How You

Can Help! (Japanese translation). Tokyo Denki University Press:

Tokyo, Japan.

Fujimoto, T. (2007). Serious games:

Transforming education and society through digital games. Tokyo

Denki University Press: Tokyo, Japan.

Fujimoto. T. (2006). Serious games and next

generation contents. In the project final report of the next

generation foundational technology for contents creation (ch.4).

Japan Association of Digital Contents.

Sockman, B. R., Kirby, J. A., Kidwai, K.,

Fujimoto, T., and Albayrak-Karahan, M. (2005). Radicals on the

road in Chicago. TechTrends, 49(1).

Senoh, K., Fujimoto, T & Hashizume, R.(1998). The Setting and Management of a

Project Style Learning Environment with Digital Media: A

media-based, learner-oriented education of Social Research

(Inquiry) class at Keio University SFC, Computer &

Education, Vol.4, pp64-74, (Japanese)

Fujimoto,

T. & Tsujimoto, M. (1996). Ideas for Reforming Information

Processing Education: A proposal based on research made at Shonan-Fujisawa-Campus

(SFC) Keio University,

Computer & Education, Vol.1, pp31-37, (Japanese)

PRESENTATIONS:

Fujimoto, T. (2010. 3). New Routes to Market for Japanese Games Companies.

presented at Serious Games Conference 2010. Suntec Convention Centre,

Singapore. 03/03/2010.

Akilli, G. K., Smith, B. K., Sharma, P., Lim. K. Y., Kim, K., Fujimoto,

T., Hooper, P. (2008). Fantasy Sports as Participatory Media Spaces: Early

Research on New Learning Environments, AERA 2008 Conference (American

Educational Research Association), March 24-28, 2008, New York, NY.

Fujimoto, T. (2008). Games for Health in Japan, presented at Games

for Health Conference 2008, Baltimore, MD. 05/11/2008.

Fujimoto,

T. (2007). Serious Games in Japan, presented at Serious Games

Sessions Europe 2007. Lyon, France. 12/03/2007.

Fujimoto, T.

(2007). The current status and the new trend of serious games

movement. presented at the CESA Developers Conference at

University of Tokyo, Japan. 09/26/2007.

Fujimoto, T. (2007). The business potential of serious games.

presented at the CESA Developers Conference at University of

Tokyo, Japan. 09/26/2007.

Fujimoto, T. (2006). The frontline of serious games. presented at

the Japan Association of Simulation and Gaming conference at

Ritsumeikan University, Kyoto, Japan. 11/11/2006.

Fujimoto, T., Beppu, F. (2006). Games for Health in Japan,

presented at Games for Health Conference 2006. 09/29/2006.

Fujimoto, T. (2006). Serious games: addressing educational issues

with digital game technologies. presented at e-learning seminar at

Kumamoto University, Kumamoto, Japan. 08/09/2006.

Fujimoto, T. (2006). Serious games: the concept, cases, and the

diffusion. presented at BEAT seminar at University of Tokyo,

Tokyo, Japan. 08/05/2006.

Fujimoto, T. (2005). Serious Games: Japan. presented at the

Serious Games Summit DC. Washington, DC.

Fujimoto, T. (2005). Social Interactions Experienced in the

Massively Multiplayer Online Game Environment: Implications in the

Design of Online Learning Courses. presented at the AECT annual

conference. Orlando, FL. (Presentation

slide PDF), (Paper

PDF)

Fujimoto, T., Yung, C., Cai, Y., Chiang, C. (2005).

Needs Assessment on a Second Language Education Program.

presented at the AECT annual conference. Orlando, FL.

Fujimoto, T. (2005). Current status of serious games research and

development. presented at CEDEC annual conference. Tokyo, Japan.

Fujimoto, T. (2005). Learning community in the online game world:

implications in the e-learning design. presented at Japanese

Japanese Society for Information and Systems in Education annual

conference. Kanazawa, Japan.

Fujimoto, T. (2005). Serious Games and COTS Games in Japan.

presented at the Serious Games Summit in Game Developers

Conference. San Francisco, CA.

Fujimoto, T. (2004) Serious Games in North America. invited

presentation at the Game Study Project Seminar at University of

Tokyo. Tokyo, Japan.

Fujimoto, T. (2004) Educational Use of Computer Games. invited

presentation at the Suzuki lab luncheon seminar at Iwate

Prefectural University. Tokyo, Japan.

Fujimoto, T. (2004) Educational Use of Computer Games. invited

presentation at the monthly conference of Software Engineer

Association Education SIG. Tokyo, Japan.

Senoh, K.,

Fujimoto, T & Hashizume, R. (1997). The Setting and Management of

a Project Style Learning Environment with Digital Media, PC

Conference 97, Doshisha University, Kyoto.

Fujimoto,

T. & Tsujimoto, M. (1996). A research on facilitating factors of

beginners in Information Processing Education, PC Conference 96, Waseda University, Tokyo.

Professional Working Paper

Fujimoto, T. (2007). Designing

simulation game-based learning: program design and practice.

Project discussion paper at Shibaura Institute of Technology.

Fujimoto, T. (2006). Designing

simulation game-based learning: the methods and approaches.

Project discussion paper at Shibaura Institute of Technology.

Fujimoto, T. (2005). Current

status of games for aging issues in Japan. submitted to the

Serious Games Initiative.

Fujimoto, T. (2003). Current

status of Management of Technology education in the United

States. submitted to the Mitsubishi Research Institute Inc.,

Japan

Other Experience and Activity:

May 2004- Current Coordinator, Serious Games

Japan

Developed informational website and coordinated online community

for Japanese educational game researchers and developers

Sept Dec. 2007 Program

Committee, Serious Games Sessions Europe 2007

Reviewed conference papers

Mar. - Sept. 2007 Reviewer, DiGRA conference 2007,

Digital Game Research Association.

Reviewed conference papers and organized reviewers as a track

chair

Oct. 2006- Mar. 2008 Outside project committee, Shibaura

Institute of

Technology,

Japan

Working as a expert to design a learning environment for the

university s program

May 2004- May 2005 President,

Penn

State Japanese Friendship Association

Served for the student organization

consisted of more than 100 Japanese students in

Penn State and organized activities

September- December 2003 Intern, Japanese Program,

Penn

State

Taught and tutored students in

introductory level Japanese language course

September 2003- Current Steering Committee member, Radical

Thinkers Discussion Series

Served for the voluntary graduate

student group and organized discussion sessions

Professional Societies

Member of

Association for Educational Communications and Technology

Digital Game Research Association Japan

Japan Society for Educational Technology

Japan Association of Simulation and Gaming

Japanese Society for Information and Systems in Education

Council for Improvement of Education through Computers

SKILLS:

Computer software PowerPoint, Word, & Excel

(Expert level), Web Designing (FrontPage, Dreamweaver), System

administration (ANGEL, Movable Type), Game design (Flash game

design, Unreal Engine), Other (PC/network/general digital device

administration and maintenance)

Course design Undergraduate-level, and

continuing education courses and seminars

Research design Survey research design and implementation, interviewing and focus

group techniques

Copyright (c) 2002-, Toru Fujimoto ( abqjzl@r.postjobfree.com

)

Copyright (c) 2002-, Toru Fujimoto ( abqjzl@r.postjobfree.com

)



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