Nathan R. Reed
***** ***** ** ** *** H*** Kirkland, WA 98033
abpmbw@r.postjobfree.com 425-***-**** http://www.reedbeta.com
Skills
3D computer graphics
Expert on interactive graphics: D3D10 11, OpenGL, shaders (Cg/HLSL),
physically-based rendering, HDR lighting, postprocessing, VFX/particles
Familiar with o ine graphics: ray tracing, path tracing, photon mapping
Strong mathematics background: 3D math, calculus, linear algebra, etc.
Working knowledge of Maya; some experience building Maya tools and plugins
General software development
High pro ciency in C/C++, Python
Familiar with object-oriented design, design patterns, threading/concurrency
Experienced with Visual Studio, make/gcc, version control & bug tracking software
Familiar with pro ling, optimization, performance tuning
Communication/collaboration
Communicating with artists and designers, incorporating feedback and iterating on
features, closing the loop with users after each iteration
Planning and executing e ectively on vague, underspeci ed, or open-ended tasks
Translating abstract descriptions from papers, articles etc. into working code
Working with loose supervision, setting my own goals and executing on a
day-to-day basis, sticking to a schedule
Getting up to speed quickly in an unfamiliar domain/codebase
Writing technical documentation; experienced with L TEX
A
Experience
Sucker Punch Productions, Bellevue WA (Jun 08 present)
Shipped AAA PS3 games Infamous, Infamous 2, Infamous: Festival of Blood
Major contributions to: fog, volumetric light, water, VFX/particles, skin and hair
materials, specular model, postprocessing
Worked side-by-side with artists and designers to de ne, implement and re ne new
shaders and rendering features
Developed reports & tools to enable art team to understand and optimize
performance of art assets
Implemented linear-space (gamma-correct) rendering throughout engine and tools
Kept to the schedule, limiting scope of planned features where necessary to do so
Received excellent performance reviews from managers
Game Developers Conference 2012, San Francisco CA (March 12)
Gave talk: Ambient Occlusion Fields and Decals in Infamous 2
Pomona College IT Student Services, Claremont CA (Sept 04 May 08)
Lead developer of in-house web application for schedule management
Worked at college tech support desk, assisting students in installing software, using
applications, computer maintenance, data recovery, other services
Associated Students of Pomona College, Claremont CA (Aug 06 Mar 08)
Webmaster, sysadmin, and lead developer for Pomona s student government body
Designed and built several web applications providing services to Pomona students,
using PHP, MySQL, and Javascript
Administrated Linux/Apache server hosting student club websites
Education
Pomona College, Claremont CA (Sept 04 May 08)
Bachelor of Arts in Computer Science
GPA 3.92; elected to Phi Beta Kappa; minor in mathematics
CS electives: graphics, computer architecture, compiler design, AI,
large-scale software development
Graphics-related school projects shown at http://www.reedbeta.com
Senior thesis on programming language design, with Prof. Kim Bruce:
An expressive, type-safe module system for object-oriented languages
Self-education in interactive and o ine computer graphics (since 2002)
Developed hobby OpenGL lighting and shading demos: http://www.reedbeta.com
High school senior project in interactive graphics:
Frustum and occlusion culling in a quadtree-based terrain renderer