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High School Developer

Location:
Kirkland, WA
Posted:
November 11, 2012

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Resume:

Nathan R. Reed

***** ***** ** ** *** H*** Kirkland, WA 98033

abpmbw@r.postjobfree.com 425-***-**** http://www.reedbeta.com

Skills

3D computer graphics

Expert on interactive graphics: D3D10 11, OpenGL, shaders (Cg/HLSL),

physically-based rendering, HDR lighting, postprocessing, VFX/particles

Familiar with o ine graphics: ray tracing, path tracing, photon mapping

Strong mathematics background: 3D math, calculus, linear algebra, etc.

Working knowledge of Maya; some experience building Maya tools and plugins

General software development

High pro ciency in C/C++, Python

Familiar with object-oriented design, design patterns, threading/concurrency

Experienced with Visual Studio, make/gcc, version control & bug tracking software

Familiar with pro ling, optimization, performance tuning

Communication/collaboration

Communicating with artists and designers, incorporating feedback and iterating on

features, closing the loop with users after each iteration

Planning and executing e ectively on vague, underspeci ed, or open-ended tasks

Translating abstract descriptions from papers, articles etc. into working code

Working with loose supervision, setting my own goals and executing on a

day-to-day basis, sticking to a schedule

Getting up to speed quickly in an unfamiliar domain/codebase

Writing technical documentation; experienced with L TEX

A

Experience

Sucker Punch Productions, Bellevue WA (Jun 08 present)

Shipped AAA PS3 games Infamous, Infamous 2, Infamous: Festival of Blood

Major contributions to: fog, volumetric light, water, VFX/particles, skin and hair

materials, specular model, postprocessing

Worked side-by-side with artists and designers to de ne, implement and re ne new

shaders and rendering features

Developed reports & tools to enable art team to understand and optimize

performance of art assets

Implemented linear-space (gamma-correct) rendering throughout engine and tools

Kept to the schedule, limiting scope of planned features where necessary to do so

Received excellent performance reviews from managers

Game Developers Conference 2012, San Francisco CA (March 12)

Gave talk: Ambient Occlusion Fields and Decals in Infamous 2

Pomona College IT Student Services, Claremont CA (Sept 04 May 08)

Lead developer of in-house web application for schedule management

Worked at college tech support desk, assisting students in installing software, using

applications, computer maintenance, data recovery, other services

Associated Students of Pomona College, Claremont CA (Aug 06 Mar 08)

Webmaster, sysadmin, and lead developer for Pomona s student government body

Designed and built several web applications providing services to Pomona students,

using PHP, MySQL, and Javascript

Administrated Linux/Apache server hosting student club websites

Education

Pomona College, Claremont CA (Sept 04 May 08)

Bachelor of Arts in Computer Science

GPA 3.92; elected to Phi Beta Kappa; minor in mathematics

CS electives: graphics, computer architecture, compiler design, AI,

large-scale software development

Graphics-related school projects shown at http://www.reedbeta.com

Senior thesis on programming language design, with Prof. Kim Bruce:

An expressive, type-safe module system for object-oriented languages

Self-education in interactive and o ine computer graphics (since 2002)

Developed hobby OpenGL lighting and shading demos: http://www.reedbeta.com

High school senior project in interactive graphics:

Frustum and occlusion culling in a quadtree-based terrain renderer



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