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Project Manager Software Engineer

Location:
United Kingdom
Posted:
October 18, 2012

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Resume:

philipings.com

Projects

Philip Ings

** *** ****, *******, *********, PO16 7SR, UK.

Mobile: +44-79-280-*****

Email: abo33b@r.postjobfree.com

Introduction:

I m a very experienced software engineer and project manager with a focus on game

development. I have a strong background in object-oriented programming, 2D and 3D graphics

programming, and a long list of shipped titles. I m experienced in developing for Windows,

MacOS, iOS and Android, as well as browser-based games. I have both Mac and iOS App Store

developer licenses as well as an Android Market developer license. I own Unity Pro, Unity

iPhone Pro, Unity Android Pro and Unity Asset Server Client, and I can deliver all

projects for any or all of the available platforms (Windows, MacOS, iOS, Android, Web

browser) and arrange for ports to other platforms where required.

As well as my software engineering experience, I have a range of complementary skills,

including technical knowledge of many 2D and 3D art packages as well as publishing and

distribution which give me an excellent insight into the art pipeline, and in-depth

knowledge of the digital marketplace.

Objective:

I m currently available for remote working opportunities in game development, VR and

educational software, particularly opportunities with the Unity game engine.

Professional Experience:

Freelance

From January, 2010-present

Worked as project manager and lead programmer on a number of game products.

Developed a casino game engine and several casino games for IndieSpring playable on

iOS, Mac and Windows.

Integrated social networking and online high score functionality into Metal Mulisha FMX

World Domination on iOS and Facebook for Robot Ink.

Developed a futuristic air hockey game for a private client

Developed a fantasy dice & card game for a private client

Developed a customizable interactive video production playable in the web browser for

Mindspring.

Ported Vera Blanc 1 and 2 from RenPy to iOS, Android and MacOS for WinterWolves.

Developed an adventure game engine for Imagineer Games, to be used for Shades of Violet,

currently in development for Windows, Mac, iPad and Android tablets.

Developed Kick Shot Pool 2, soon to be released for Windows, Mac, iPad and Android

tablets.

Other projects currently under NDA.

Fabulist Games, Hampshire

From 2006-2010

Worked as project manager, designer and lead programmer on Star Sentinel Tactics,

published by Tri-Synergy.

Developed a shader-based graphics engine with normal mapping, specular mapping, glow

mapping, dynamic shadowmapping and a complex, resolution-independent UI.

Developed a mod-friendly game engine based around XML and Lua, using my own graphics

engine.

Developed a complete toolset, including level editor, actor editor, weapon editor,

special effects editor, and UI editor.

Designed all gameplay mechanics, and wrote all dialogue and narrative elements.

Managed a team of six artists, two musicians and an audio technician to produce all the

media necessary for the game.

Responsible for dealing with publishers, distributors, and media.

Glimmer Games, London

From 2001-2006

Worked as project manager, designer and lead programmer on a number of desktop

entertainment titles, published both online, at retail and on mobile platforms. Shipped

titles include: Kick Shot Pool, Anime Tennis 3D, Anime Bowling 3D, Pop-A-Holic, TriviaNet

and Traffic Jam.

Worked as senior programmer on all shipped titles.

Designed gameplay mechanics for all shipped titles.

Worked with artists and musicians to produce media.

Responsible for dealing with publishers, distributors, and media.

Maintained a good relationship with the customers, via email and product forums.

Professional Skills:

Programming:

Extremely proficient in C and C#.

Significant experience developing in Javascript, Lua, C++, Basic, Assembly,

Pascal/Delphi, Cobol.

Experienced with Unity game engine.

Experienced in a wide range of game middleware.

Experienced with object oriented programming and design.

Graphics programming in DirectX, HLSL and Shaderlab.

A wide variety of game programming techniques and algorithms including pathfinding, AI,

skeletal animation, shader programming, vector math, lipsync, physics, particle systems,

dialogue engines, cutscenes, UI, XML and script engines.

Platforms:

Windows 95 Windows 7.

MacOS.

IOS.

Android.

Web Browser.

Applications:

Strong technical skills in Photoshop 6 CS3.

Strong technical skills in 3dsMax 5-2009.

Strong understanding of the art pipeline, mobile and desktop art specifications and media

file formats.

Other:

Excellent communication and documentation skills.

Strong mathematical knowledge, including linear algebra and calculus.

Recent News

December 2011

April 2011March 2011January 2011October 2010April 2010March 2010

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