REPORT ON THE EFFECTS OF TECHNOLOGY IN THE
WORLD TODAY
NAME : AARON MULINYA
ADM. NO. : P/1828/2014
&
NAME : KATE
ADM. NO. :
26TH NOV 2014
INTRODUCTION
Technology is the branch of knowledge that deals with the creation and use of technical
means and their interrelation with life, society, and the environment, drawing upon such subjects
as industrial arts, engineering, applied science, and pure science. We use technology to
accomplish various tasks in our daily lives, in brief; we can describe technology as products,
processes or organizations. We use technology to extend our abilities, and that makes people as
the most important part of any technological system. We apply technology in almost everything
we do in our lives, we use technology at work, we use it to, extract materials, we use
technology for communication, transportation, learning, manufacturing, creating artifacts,
securing data, scaling businesses and so much more. Technology is human knowledge which
involves tools, materials and systems. The application of technology results in artifacts or
products. If technology is well applied, it can benefit humans, but if it is wrongly applied, it can
cause harm to human beings.
Kate and I investigated and wrote a report looking in to the impacts technology has
brought with it in our modern world.
Technology in Health
Technology has great impact to our health today for instance doctor crunching data to
offer a better diagnosis and treatment. Doctors could potentially rely on computers to keep track
of patient history, stay up-to-date on medical research and analyze treatment options. Also
helping doctors communicate with patients, a translation program for doctors and others in the
medical field has been introduced. The suite of products includes a mobile app that lets doctors
speak into the app asking, for example, if a patient is allergic to certain things and translate the
message instantly into another language. Given that not everyone speaks or understands English,
the program could be a boon for doctors who would otherwise need to rely on translators and
medical assistants to communicate with their patients. Doctors offers patients medical
consultations online and over the phone, potentially saving a trip to the ER. The medical advice
doesn’t come from just anyone, but from some of the city’s top medical specialists.
Technology has made it able for doctors to link with other doctors for example social
networking helps doctors work better together to take care of their patients, a social network
exclusive to physicians has also been introduced doctors throughout the world can now link
collaborate online on difficult cases. Through technology people chose to stay healthy, a growing
number of mobile apps and gadgets aim to help people stay active, sleep well and eat healthy.
Technology in Education
The rapid and constant pace of change in technology is creating both opportunities and
challenges in schools. Technology continues to become more and more a part of everyday life for
humanity. Technology both comes with positives and negative. In the classroom, negatives out
way the positive effects. Technology does help with making fundamental things quicker such as:
white boards instead of chalkboards and organizing grades; but technology has a greater negative
effect. From a negative aspect technology has become a scapegoat for many students.
Technology has made it so that virtually any student can be a good student without any effort at
all. In our day and age, the key to success within the classroom has become being able to search
Google or download the right apps. Now, with the right apps a C student can easily become an A
student without becoming any smarter. The idea of getting away with doing just enough is now
adopted by the majority of our youth and is being condoned by equipping students with more and
more technology. Schools are equipping students with technology in hopes off it aiding them to
learn quicker and more efficiently; but it has been the total opposite with technology becoming
the victim of humans natural instinct to find a short cut.
Technology in Entertainment
Music production technology has also changed the nature of music over the decades.
Synthesizers, for example, changed the way music sounded by producing electronically-
generated sounds.
The advent of computers revolutionized the recording, editing, reproduction and distribution of
music. In the 1990s, an artist could digitally record his or her own music, then mix and master
the tracks on a home computer. This music could then be burnt to a compact disc and distributed,
or uploaded onto the World Wide Web. As a result, the production and consumption of music
bypassed traditional processes and recording and listening to music became more accessible.
Personal computers became a common feature in many homes in the late 1980s and 1990s. While their
primary purpose was to store, process and display information, gaming software transformed the
computer into a major source of home entertainment.
As with other modes of entertainment technology, the social effects of prolonged computer use
soon became a public concern. It was feared that, for some children, computers interfered with
the development of real peer friendships. Like television, computer games were also accused of
leading to increased rates of obesity and of encouraging violent behavior in children. Internet
technology allowed people to stay in touch with distant friends and family and offered a
convenient, easy-to-access form of entertainment. Many feared, however, that the internet would
slowly replace daily human interactions. Concerns were raised that rates of social isolation,
loneliness and depression would increase and that traditional ties and feelings of belonging to a
'real' community would dissolve.
Technology in Sports
Sporting technologies are man-made means developed to reach human interests or goals in or
relating to a particular sport. Technology in sports is a technical means by which athletes
attempt to improve their training and competitive surroundings in order to enhance their overall
athletic performance. It is the knowledge and application of using specialised equipment and the
latest modern technologies to perform tasks more efficiently. Examples of sporting technologies
include golf clubs, tennis rackets, pole vault poles, athletic sports gear (clothing and footwear),
advanced computer stimulations and motion capture. Recent developments in sporting
technologies have created a variety of products aimed at improving and increasing athletic
performance. Athletic health can be maintained and observed, and injuries treated, through the
production of modern sporting technologies such as heart rate monitors, pedometers and body-fat
monitors. Through this, a greater deepened knowledge of the human body and its potential has
been recognised, allowing athletes to train and compete in sports to a much older age.
Participant safety at all times has also been made possible through the development of certain
sporting equipment, such as helmets and body protection which are used in boxing and ice
hockey to help prevent injuries. Modern sporting technologies have also made competition
judging easier and more accurate, and spectator interest and excitement is enhanced by
broadcasting and in-stadium displays (scoreboards).